We present to your attention the main interface of the slot machine “Blood Circus”. The subject of this slot machine is entirely based on circus shows, the roles in which professional actors perform. The game reels is a field of 5×3 cells, where all the ingame symbols are conveniently placed. Below is the control panel and navigation, where the player can not only to press the desired buttons, but also to track his game progress.
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For example, on the bottom panel there are special windows in which you can see the size of your current bet and an amount of points already won, the level of your bet, which you can both raise and reduce; bets on the win lines and your current coin counter. The “paytable” button will open an additional window with rules and payments tables where you can read the rules and to see winning numerical values for certain symbols, and the “feature preview” button will open an additional window with a demonstration of the features of the bonus game.
This screen is an auxiliary table of rules and payments, where the player can get acquainted with all the numerical values that are awarded for simultaneous getting of certain symbols. The more symbols of a certain type occur simultaneously on the game reels, the more winning points you get. A little lower there is a button, by clicking on which you can return to the main game screen.
This background image is the main one and reflects the essence of the circus events. Here you can see various tents for presentations and attractions for all comers. In addition, this background image can be used as a pop-up screen and transition between the pop-up window and the main game mode. The game interface is located in the central part of the background image and doesn’t overlap its remaining parts.
And here we presented special game symbols from the category “high”. These symbols, in addition to special graphic performance, have unique features for the player. So for example, getting of the symbol “bonus” activates the feature to play the bonus game. The “scatter” symbol gives the player an additional number of free spins for the “free spins” mode, and the “wild” symbol replaces any symbol during the game for the winning one, but only if one symbol is missing to get the winning combination. At this screen you can see these symbols in two states. The top part of the frame is the first frame of the animation, and the lower part with the symbol’s frame is the last frame of the animation.
Here we decided to show the process of animation of game symbols for all categories. As you can see, there is a set of simple animations for the “low” category symbols; there is a set of animations with backlighting for the “middle” category of symbols and there is an extended animation with detailed elaboration for the symbols of the “high” category.
Here is a main screen of the bonus game, where the player has to throw knives into the clown attached to the rotating target. On the right side of the screen there is a clown poster with divided areas of defeat and before throwing the next knife, the player has to choose a specific area where he want the next stiletto to fly. Each area when hit in it brings a certain number of winning points, the sum of which is displayed in the lower left corner.
At this illustration, you can see how the wheel with the target started to rotate, and the throwing knife is already in the player’s hands.